// (Deferred) Textures containing geometry information for deferred shading.
	FRDGTextureRef GBufferA{};
	FRDGTextureRef GBufferB{};
	FRDGTextureRef GBufferC{};
	FRDGTextureRef GBufferD{};
	FRDGTextureRef GBufferE{};
	FRDGTextureRef GBufferF{};

	//TODO:暮迟-新增-开始
	FRDGTextureRef ToonShadow{};
	//结束

	// Additional Buffer texture used by mobile
	FRDGTextureMSAA DepthAux{};

	// Texture containing dynamic motion vectors. Can be bound by the base pass or its own velocity pass.
	FRDGTextureRef Velocity{};